More prompts from xRob

    DGC style, MikeFranchinastyle, ghiblistyle, hkevil, berserk style, Surreal art, d4artstyle, d4concept, , bbstyle,, horror theme,, zbrush, ZBClay model of a gray sculpture
Set against a solid dark color background to emphasize its unnatural form and grotesque eerie and unsettling anatomy that emphasizes its silhouette. The medium is not a traditional painting or illustrative medium like watercolor or ink but rather a digital 3D rendering.
A majestic, otherworldly humanoid creature with a segmented, elongated body that transitions into a mass of dark, undulating tentacles. The figure is adorned with flowing golden robes that cascade to the ground, adding a sense of regal mysticism. Its back sprouts multiple organic, limb-like appendages, each carrying intricate ceremonial artifacts such as bells and ritualistic ornaments. The creature wields an ornate staff topped with sacred symbols, complementing its textured, alien-like skin etched with vein-like patterns. Its sharp, faceless head evokes a sense of both reverence and dread. Focus on intricate shapes, harmonious yet eerie details, and a balance of organic and celestial design elements.
    A naoUrasawa style image of a solitary man sitting at a dark bar, a glass of whiskey in his hand and a cigaret in his mouth. He's looking at this glass with a haunted expression. There is a bubble next to his head with the bold text clearly stating "Bartender, 
Double Buzz on the rocks, 
please" 
The overall mood of the image is somber and melancholic.   <lora:naoUrasawa:1>
    first person pov, 3D01S, simple background atmospheric and powerful dark fantasy, natural organic and first person pov of a 
angular axe head, with jagged edges and sharp shapes. 
Its double-bladed design features a mix of sharp curves and pointed angles, making it both elegant and brutal in form. 
One side of the axe has a large crescent blade with a sharp, almost scythe-like curve, while the opposite side features a pointed, spiked extension for piercing strikes. 
The core of the axe head has a circular cutout, through which glowing blue energy pulses, like a portal to another realm. 
Surrounding the blade are intricate, glowing blue runes etched deeply into the dark, almost obsidian-like metal.
The handle is long, slightly curved, and wrapped in worn, weathered leather, giving it a sturdy and well-used appearance. Metal bands run along the handle, reinforcing it and decorated with more arcane runes that pulse in sync with the energy in the blade. 
The entire axe appears to crackle with blue lightning, arcs of energy racing across the blade, which glows with an ominous blue light.
The weapon exudes immense power and danger, casting deep shadows and radiating an eerie, glowing blue aura that contrasts starkly with the surrounding dark, minimal background
UHD letterboxed game trailer frame chromatic aberration dark atmosphere sharp masterpiece with a focus on the character, elden ring style, dark atmosphere, chromatic aberration
    An enormous monolith spaceship hovers in outer space above a grotesque meat planet, its surface pulsating with organic textures resembling skin. Skyscraper-like structures rise from the planet, appearing as ruins of a once-thriving civilization. The atmosphere is thick with the essence of growth and decay, with blood-like rivers flowing between the ruins. A massive creature, embodying the concept of apoptosis, looms in the background, adding a sense of life and danger to the surreal scene
    wizardry, illustration, Illustrate a pixel art of a rpg character being scared by a ghost with the text "Everything is fine!" in the style of chrono trigger, 8 bit, snes era, stylelized,
 simple background, black background, concept art
    wizardry, illustration, Illustrate a pixel art of a rpg character being scared by a ghost with the text "Everything is fine!" in the style of chrono trigger, 8 bit, snes era, stylelized,
 simple background, black background, concept art
    The medium is not a traditional painting or illustrative medium like watercolor or ink but rather a digital 3D rendering. 
item, rock, A blood stone, crystal mineral icon, bloodborne stone dripping with blood, liquid poring out of the stone cracks
zbrush, ff-comic, MikeFranchinastyle, d4artstyle, d4concept, , bbstyle,, horror theme,, ZBClay model of a gray sculpture
    Frank Frazetta fantasy oil painting with 90s retro futuristic anime elements without noise or comic halftone effect. A  character with distinct goblin-like features, including green skin, exaggerated ears that point outward, and a long, sharp nose. The character's head is covered with a helmet or headgear with sharp, angular lines and grooves that partially obscure their eyes, giving a somewhat robotic or armored appearance. The expression is neutral, with eyes closed or barely visible beneath the headgear.
The character’s posture appears relaxed, with a slight smirk, hinting at a calm or content mood. The background is shaded with darker tones, and the scene seems to be set indoors or in a confined space, perhaps a room or cave. The lighting casts deep shadows, adding contrast to the figure’s facial features and the overall atmosphere. The color palette is a combination of muted tones with purples, greens, and dark hues, giving a slightly mysterious or somber feel to the image. The composition is dominated by cool tones, with a muted, slightly gritty texture that enhances the gritty, medieval fantasy atmosphere.
    Frank Frazetta fantasy oil painting with 90s retro futuristic anime elements without noise or comic halftone effect. A dark and eerie fantasy concept art featuring a character against a shadowy black background, evoking a sense of dread and foreboding. The character is a heavily armored knight exuding a menacing aura. This knight is clad in a full suit of aged, dark steel plate armor that covers their entire body. Their helmet is rounded and completely conceals their face, adding an air of mystery and intimidation. The knight's shoulders are draped with a ragged, weathered chainmail mantle, and their upper body is covered with a torn, tattered cloak, giving the appearance of someone who has endured countless battles. In their hands, they hold a massive, intricately crafted spiked mace, which suggests sheer power and brutality. The knight's stance is upright and imposing, conveying a sense of unyielding strength and readiness for combat.
    MikeFranchinastyle, DGC style, d4artstyle, d4concept, , bbstyle,, horror theme,, zbrush, ZBClay model of a gray sculpture, rofe
Set against a solid dark color background to emphasize its unnatural form and grotesque eerie and unsettling anatomy that emphasizes its silhouette. The medium is not a traditional painting or illustrative medium like watercolor or ink but rather a digital 3D rendering.
A grotesque, insectoid creature resembling a monstrous hybrid between a beetle and a decayed humanoid, set against a stark black background. Its outer shell is dark, chitinous, and heavily wrinkled, resembling aged, organic armor with ridges and folds. From the underside, a horrific humanoid torso emerges, skeletal and gaunt, with exposed rib-like structures and skin stretched tightly over bone. Its elongated, multi-jointed limbs are spider-like, ending in sharp, clawed appendages that appear both fragile and deadly. The creature’s face is a twisted parody of humanity, with a stretched, lipless mouth frozen in a silent scream and hollow eye sockets that evoke dread. A sharp, tapered appendage extends downward, resembling a tail or stinger, completing its monstrous form. The body features textures of aged flesh, raw sinew, and bone, mixing hues of dark browns, reds, and grays. Focus on the intricate anatomy, unsettling asymmetry, organic wrinkled surfaces, and an atmosphere of nightmarish horror and decay.
    MikeFranchinastyle, DGC style, d4artstyle, d4concept, , bbstyle,, horror theme,, zbrush, ZBClay model of a gray sculpture, rofe
Set against a solid dark color background to emphasize its eerie unsettling unnatural form that emphasizes its silhouette. The medium is not a traditional painting or illustrative medium like watercolor or ink but rather a digital 3D rendering.
A knight
    wizardry, illustration, monochrome, of the clown character called "Bumbum" from the game "lakeview valley" in the style of Junji Ito, receding hairline Clown,  jitostyle, simple black background
    ff-comic, MikeFranchinastyle, d4artstyle, d4concept, , bbstyle,, horror theme, zbrush, ZBClay model of a gray sculpture
Set against a solid dark color background to emphasize its unsettling unnatural form that emphasizes its silhouette. The medium is not a traditional painting or illustrative medium like watercolor or ink but rather a digital 3D rendering.
A sea fish  monster
    Hyper-realistic portrait of a biomechanical entity, blending organic and artificial elements. The face features smooth, iridescent skin with a pearlescent sheen, transitioning seamlessly into metallic components. Intricate, pulsating circuitry patterns in neon blue and violet weave across the scalp and cheekbones, suggesting advanced neural networks.
Large, multifaceted eyes resemble polished obsidian, reflecting a kaleidoscope of colors. No visible nose, but a series of small, symmetrical vents line the lower face. A barely discernible mouth hints at a modular design.
The entity wears a high-collared, liquid-metal suit that ripples with every subtle movement. The background depicts a futuristic cityscape shrouded in a holographic mist, with ghostly skyscrapers and floating vehicles barely visible.
Lighting alternates between cool bioluminescent glows and warm, golden highlights, creating a complex interplay of light and shadow across the entity's features. The overall color scheme blends cool silvers and blues with warm amber accents.
Captured with impossibly high resolution, every detail from microscopic skin textures to the finest circuitry is crisp and clear. The composition is slightly off-center, with the entity's gaze fixed just past the viewer, suggesting deep contemplation or connection to unseen data streams.
The mood evokes a sense of awe, uncertainty, and the uncanny valley, blurring the lines between humanity, technology, and alien intelligence.
    A scifi spaceship in the style of lowfi early 1980s scifi with a Dune aestetic and alien style industrial ship design, shot on Polaroid SX-70, high resolution scan, low key lighting, cctv footage 35mm film medium format, inspired by startrek and starwars
    A surreal city dominated by a giant meat flower, towering buildings with yellow and red-tinted walls loom overhead. The structures feature grotesque doors that seem to pulse with life. Small human shapes move through the shadows, their forms blending into the organic growth that envelops the environment. The atmosphere is thick with an unsettling sense of vitality, as if the entire city is alive and breathing.
    wizardry, illustration, Jitostyle body horror Portrait of the clown character called "Bumbum" from the game "lakeview valley" in the style of Junji Ito, receding hairline Clown,  jitostyle, simple black background, abstract, creepy and disturbing manga style, vibrant masterpiece
    A dark and eerie fantasy concept art featuring three distinct and ominous characters against a plain gray background, evoking a sense of dread and foreboding. The first character, located on the left side, is a heavily armored knight exuding a menacing aura. This knight is clad in a full suit of aged, dark steel plate armor that covers their entire body. Their helmet is rounded and completely conceals their face, adding an air of mystery and intimidation. The knight's shoulders are draped with a ragged, weathered chainmail mantle, and their upper body is covered with a torn, tattered cloak, giving the appearance of someone who has endured countless battles. In their hands, they hold a massive, intricately crafted spiked mace, which suggests sheer power and brutality. The knight's stance is upright and imposing, conveying a sense of unyielding strength and readiness for combat.
    The third character, located at the bottom right, is another knightly figure, similar in stature to the first but with distinct differences in attire and weaponry. This knight wears a conical helmet with a narrow visor, partly obscuring their face, and is dressed in a tattered brown robe over their dark chainmail and plate armor. The robe is frayed and stained, hinting at the knight's long history of combat and survival. In one hand, they hold a large, rectangular shield adorned with an intricate, faded gold eagle emblem, which gives the character an air of fallen nobility or a lost sense of honor. In the other hand, they grip a long staff with a mace-like head, its dark metal surface reflecting their grim purpose. This knight's posture is defensive, with the shield held slightly forward, suggesting a cautious and vigilant nature, always prepared for the next threat. The scene's overall mood is one of decay, battle-weariness, and an overwhelming sense of doom, with each character embodying elements of dark fantasy and otherworldly horror, creating a visual narrative of despair and eternal struggle.
    Biomechanical, Robot Small Nightmarish arachnid in the style of H. R. Giger  Trapped by giger in a claustrophobic environment
The atmosphere is thick with dread and otherworldly horror.
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