null the recoil kicking

    In a chaotic, hyper-realistic battle arena filled with debris and flickering neon lights, you’re holding a double-barreled shotgun in first-person view. The floor is littered with spent shell casings and sparks fly from overhead cables. You’re mid-jump, firing both barrels at a cybernetic opponent below, the recoil kicking back as flames burst from the shotgun’s muzzle, and the enemy is sent flying into a wall

      FLUX

    • Dev - flux_dev.safetensors