SCI_FACTOR_CORE , A photorealistic close-up of a futuristic EVA-class combat helmet inspired by Emile from Halo: Reach. The helmet’s dark, high-gloss visor dominates the frame and is carved with a crude, menacing skull motif — not painted, but etched and gouged directly into the visor's surface. The scratches are raw and uneven, suggesting the work of a combat knife. The surface is pitted, scuffed, and worn from battle. Reflected clearly in the glossy black visor is a grim, surreal landscape: a mountain of human skulls, stacked high into a smoky, amber-lit sky. The reflection glows faintly with diffused firelight and ash drifting across the scene. Cinematic dramatic lighting from the side casts strong shadows across the armor’s plates, revealing grit, grime, and bloodstains. The background is minimal and dark, focusing all attention on the helmet, reflection, and the atmosphere of dread.

