video game environment, Low-polygon 3D modeling with clean simple geometry, matte textures with minimal specular highlights, baked ambient occlusion, shadow mapping, directional lighting with sharp shadow edges, limited dynamic lighting effects, stylized environmental textures with visible tiling, subtle fog effect in distant areas, hard geometric building edges with minimal beveling, semi-realistic proportions with slightly exaggerated features, high contrast between light and shadow areas s0urc3 Computer-generated scene of ww2 American soldiers rushing on open farm field while being under fire form enemies. <lora:Source_Engine:1.0>

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