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    (octane render, render, drawing, anime, bad photo, bad photography:1.3), (worst quality, low quality, blurry:1.2), (bad teeth, deformed teeth, deformed lips), (bad anatomy, bad proportions:1.1), (deformed iris, deformed pupils), (deformed eyes, bad eyes), (deformed face, ugly face, bad face), (deformed hands, bad hands, fused fingers), morbid, mutilated, mutation, disfigured

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    <lora:flux_realism_lora:1>, A hyper-realistic Unreal Engine 5 scene of a fragmented, floating techno-fortress suspended above a dark, swirling abyss. The fortress features photorealistic metal structures and intricate machinery, creating a cold, sterile environment. Utilize Nanite geometry for ultra-detailed surfaces composed of interlocking metal plates, cables, and towering spires. Implement Lumen global illumination to showcase glowing circuits and energy conduits running through every surface. Apply high-quality material instances for a mechanical, precise atmosphere, with subtle audio cues of machinery hum and electrical sparks. Use Niagara particle systems for the disintegrating edges of the fortress, creating a cloud of digital particles fading into the darkness below.
In the foreground, render a close-up view of Ultron's back using high-poly character models and advanced shaders. Capture the sleek, menacing design of his metallic body with a cold, silvery sheen. Utilize tessellation and displacement mapping for intricate mechanical details on his frame, seamlessly blending humanoid structure with advanced technology. Implement ray-traced reflections to showcase sharp angles and glowing red lines along his body contours. Position his angular head slightly tilted, suggesting calculation or surveillance. Model broad shoulders and powerful limbs with meticulous attention to detail. Animate one raised hand with fingers slightly splayed, emitting a faint red glow using volumetric lighting to hint at his immense power and control over the surrounding technology.
Create a dark void sky using volumetric fog and dynamic lighting, occasionally pierced by ray-traced digital lightning and the soft glow of distant energy sources. Utilize screen space reflections to cast this light onto Ultron's metallic surface, generating long, sharp shadows that emphasize his cold, inhuman nature. Implement high-quality ambient occlusion and contact shadows to enhance depth and complexity, highlighting the intricate details of Ultron's design and the advanced technology defining his existence.
Employ cinematic post-processing effects to achieve a cold, calculated power and relentless precision, capturing Ultron's essence within this surreal, technologically advanced landscape. Utilize color grading and bloom effects to emphasize glowing red lines and deep shadows, underscoring the stark, unforgiving nature of the environment and the figure. Frame the composition to focus on the fragmented, floating fortress, with Ultron's detailed depiction adding a sense of calculated menace and unstoppable force against the surreal, high-tech backdrop. Optimize the scene for high-end hardware to maintain 60+ FPS at 4K resolution with ray tracing enabled.
    A 2x2 grid inspired by the Final Fantasy universe, composed of four visually distinct images:  1. A highly detailed portrait of a Final Fantasy character, focusing on fantastical elements such as intricate armor, glowing eyes, and ethereal hair. The portrait should capture a blend of realistic skin textures with magical details, subtle yet intense facial expressions, and dramatic, moody lighting reminiscent of the series' iconic style.  2. A breathtaking fantasy landscape with vibrant colors, featuring vast, rolling hills covered in lush, otherworldly vegetation. The scene should include a towering crystal spire in the distance, surrounded by floating islands and ancient ruins. The sky should transition from a deep, mystical blue to a fiery orange as the sun sets, creating a magical atmosphere.  3. A close-up view of an enchanted surface, such as a magically imbued fabric with glowing runes woven into intricate patterns, or the weathered stone of an ancient monument with arcane symbols. This image is designed to test the model’s ability to render the fine details of the texture, including the delicate glow, subtle noise, and otherworldly grain.  4. A dynamic cityscape at dusk within a Final Fantasy metropolis, blending futuristic architecture with elements of fantasy. The scene should be filled with glowing neon signs, hovering airships, and bustling streets lined with a mix of modern skyscrapers and ancient, ornate buildings. The vibrant lights and complex structures challenge the model's ability to maintain color accuracy and handle visual artifacts.  Each section should be richly detailed, featuring high contrast, vibrant colors, and a blend of realism and fantasy, challenging the model to handle complex visual elements and maintain the iconic Final Fantasy aesthetic.
    SurrealJohansson, A highly detailed, surreal photograph of an ancient castle floating above the ocean, with cracked stone towers reflecting in the water below. The ocean seems to be made of shimmering glass, breaking into geometric patterns with each wave. Around the castle, ribbons of light spiral into the sky, creating a path to the stars. The scene is sharp and hyperrealistic, with a dreamlike twist where the natural world bends and folds.
    A menacing, wolf-like Fenrir with dark fur and glowing red eyes, prowling through a dense, ominous forest. Its fangs are bared in a fierce snarl, and dark mist curls around its massive form. The scene is shrouded in shadows, with twisted trees and a sense of foreboding that captures Fenrir’s predatory nature.
    <lora:flux_realism_lora:1>, A surreal image of the haunted carnival from "Terrifier," floating on a decaying, fragmented island suspended in a dark, chaotic void. The carnival's eerie, dilapidated attractions, including the twisted funhouse mirrors and rusting rides, are distorted and fragmented, with their structures warped and contorted as if caught in a perpetual state of decay. The island’s roots, composed of tangled circus tents and broken, twisted metal, extend downward into the swirling darkness below. The sky above is a nightmarish blend of deep reds and purples, with swirling, ominous clouds and flickering, malevolent lights casting an unsettling glow over the scene. Ghostly figures and sinister, shadowy shapes float through the air, enhancing the atmosphere of horror and dread. The overall effect is one of intense, grotesque terror, capturing the film’s themes of sadistic horror and surreal nightmare. Light and shadow are used to amplify the disorienting and macabre qualities of the carnival, with stark contrasts and unsettling flickers creating a deeply immersive and disturbing vision. The composition is both eerie and captivating, drawing viewers into a nightmarish carnival where the familiar becomes horrifyingly surreal.
    Create a realistic in-game screenshot of a "Resident Evil" scene. The perspective is close-up, focusing on a character in the foreground. The character, dressed in detailed tactical gear or survival attire appropriate to their role, stands on a dimly lit street or a dilapidated building balcony, overlooking a foreboding, ruined cityscape in the distance. The scene is bathed in eerie, shadowy light, suggesting either twilight or a foggy evening, with the cityscape illuminated by faint, unsettling streetlights or distant fires. Atmospheric elements, like drifting fog or subtle glows from broken neon signs, enhance the suspenseful mood.
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