SamYoung_Illustration, A 3D render using Unreal Engine of a young woman with short wavy blue hair, wearing a knit beanie and a black leather jacket, detailed with skull earrings, chokers, and skull- themed necklaces. The background is A large mural painted on the side of a building, showcasing vibrant street art and urban culture. focusing on cinematic photorealism. microdetail maps for extremely fine texture details, especially on the skin and clothing. Add roughness variation across materials to enhance realism, especially on skin and fabric. real- time tessellation for dynamic surface detail, such as on the fabric of the beanie. Add subtle wear and tear to materials like the leather jacket, giving it a more lived- in look. Introduce slight imperfections like freckles, pores, and subtle blemishes to enhance skin realism. 4k resolution textures for detailed surfaces, especially for the skin, leather jacket, and tattoos. Simulate wet surfaces on the ground or buildings for added realism, especially under streetlights. Add details like graffiti or signs of urban decay to walls or buildings for a gritty atmosphere. Include distant, blurred traffic lights for additional depth and urban context. She leans back casually against a wall, with one hand in her pocket and the other resting by her side.
