SamYoung_Illustration, A 3D render using Unreal Engine of a woman with short wavy blue hair with hair over one eye, wearing a knit beanie and a black tank top with skull print, detailed with skull earrings, chokers, and skull- themed necklaces. The background is A scenic riverwalk with old stone bridges, cafes lining the water, and boats gently floating by. focusing on cinematic photorealism. microdetail maps for extremely fine texture details, especially on the skin and clothing. Add roughness variation across materials to enhance realism, especially on skin and fabric. real- time tessellation for dynamic surface detail, such as on the fabric of the beanie. Add subtle wear and tear to materials like the leather jacket, giving it a more lived- in look. Introduce slight imperfections like freckles, pores, and subtle blemishes to enhance skin realism. 4k resolution textures for detailed surfaces, especially for the skin, leather jacket, and tattoos. Simulate wet surfaces on the ground or buildings for added realism, especially under streetlights. Add details like graffiti or signs of urban decay to walls or buildings for a gritty atmosphere. Include distant, blurred traffic lights for additional depth and urban context. wider shot She rests one hand on her thigh, with her torso slightly leaning forward.
