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    - (((ugly)))), (((duplicate)))- ((morbid)), ((mutilated)), out of frame- extra fingers, mutated hands, ((poorly drawn hands))- ((poorly drawn face)), (((mutation))), (((deformed)))- ((ugly)), blurry, ((bad anatomy)), (((bad proportions)))- ((extra limbs)), cloned face, (((disfigured))), out of frame- ugly, extra limbs, (bad anatomy), gross proportions- (malformed limbs), ((missing arms)), ((missing legs))- (((extra arms))), (((extra legs))), mutated hands- (fused fingers), (too many fingers), (((long neck)))- poorly Rendered face, poorly drawn face, poor facial details- poorly drawn hands, poorly rendered hands- low-resolution Images, cut out at the top, left, right, bottom- bad composition, mutated body parts, blurry image- disfigured, oversaturated, bad anatomy, deformed body features,Images cut out, Low resolution, Blurry image, Oversaturated, Bad composition, Poorly rendered face, Poor facial details, Poorly drawn face, Deformed body features,

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    Create a highly detailed, 8k resolution digital painting of a full-body mecha suit in a battle scene, set against an Illusion Gate backdrop featuring a crab and gibli. The mecha should be depicted in a dynamic pose, with bullet shells flying through the air and a sense of intense action. The style should be reminiscent of pokemon, with a focus on bold lines, vibrant colors, and intricate details. The overall aesthetic should be ultra-realistic, with a focus on lifelike textures and subtle lighting effects. Incorporate a halberd and yoshiku elements into the design. The composition should include a clear view of the mecha's head, with a focus on sharp, defined features. The final image should be suitable for display on a store website, with a fine level of detail and crisp, high-quality visuals. Inspirations from artgerm, eiichiro oda, and koyoharu gotouge are welcome.
    Create a promotional render of a massive, green, robot dragon standing in the dirt, with a ferocious appearance and patchwork-streak style. The artwork should resemble a masterpiece by Pete Morhbacher and Range Murata, with vivid colors, golden ratio composition, and micro details. The robot should be equipped with a scythe and have a rugged, war-torn appearance, with splattered tar and a sense of having been through a large-scale battle. The style should be reminiscent of a nomad masterpiece, with a sense of a mutiversal tsunami. The output should be in 4K resolution, with top lighting and a focus on ultra-detailed, lifelike details.
    Create a highly detailed, 8K digital painting of an athletic man in his 30s, wearing gold obsidian armor and futuristic techwear, including a ski mask, in the midst of an Ancient Forest. The character's face should be the main focus, with 'blackness instead of eyes' and a 'golden key' incorporated. The artwork should exhibit lifelike details, micro details, and adhere to the golden ratio, with a surrealistic and cinematic tone. Utilize matte painting techniques and consider the styles of Ross Tran, WLOP, Andrei Riabovitchev, Marc Simonetti, and Greg Rutkowski. Employ Octane or Unreal Engine 5 for rendering.
    Create a highly detailed, 8K digital painting of an athletic man in his 30s, wearing gold obsidian armor and futuristic techwear, including a ski mask, in the midst of an Ancient Forest. The character's face should be the main focus, with 'blackness instead of eyes' and a 'golden key' incorporated. The artwork should exhibit lifelike details, micro details, and adhere to the golden ratio, with a surrealistic and cinematic tone. Utilize matte painting techniques and consider the styles of Ross Tran, WLOP, Andrei Riabovitchev, Marc Simonetti, and Greg Rutkowski. Employ Octane or Unreal Engine 5 for rendering.
    Create a hyper-realistic, 8k resolution artwork of an evil Imperial Agent from the Star Wars universe, set against the backdrop of Ancient Gear Castle, with a unique blend of 80s color schemes and industrial elements. The character should have a distinctive appearance, inspired by the works of Otto Placht, Lord Loss, and Jin-Roh, with a bald head, collar around the neck, and visible organs. The agent should be standing in a powerful pose, with a reactor and MOTU elements incorporated into the design. The artwork should be influenced by the styles of Alphonse Mucha, Matt Groening, Greg Rutkowski, Trevor Henderson, and Rossed Taws, with a focus on maximalism, golden ratio, and micro-details. The final piece should have a cinematic, epic grimdark vibe, with color grading and octane rendering that brings the scene to life.
    Create a highly detailed, 8K digital painting of a robot sun on a Burning Land, inspired by Kris from Deltarune and the art styles of JJBA, Felix-Kelly, Sans, Artstatiom, and Hylics. The robot sun should be depicted in an evil standing smiling pose, with mechanical parts and shining stars visible. Incorporate intricate details, lifelike textures, and realistic shaded lighting, similar to the styles of Ilya Kuvshinov, Katsuhiro Otomo, and Magali Villeneuve. The piece should be visually striking, with a focus on golden ratio composition and sharp focus. Concept art and illustration styles are welcome, with an emphasis on creating a masterpiece that is both alluring and understandable yet scary. Ensure the artwork is colorful, with a blend of anime and realistic elements, and inspired by the fine details of Audrey Plaza's facial structure.
    Create a highly detailed, lifelike 3D model of a monster person in a space suit, inspired by the Bioshock series and the Burning Land from Magic the Gathering's Thopter. The model should have four limbs and exhibit civilized behavior. The focus should be on the head and torso, with a front view. Use a combination of realistic and dark artificial intelligence elements to create a unique and captivating image. The final render should be in 8K resolution, with ultra-sharp focus and cinematic lighting, reminiscent of the works of Beeple. The style should be similar to what is trending on ArtStation and DeviantArt.
    Create a  image of a grimdark Jason Voorhees-inspired character, standing on the moon, with a pointed chin and dark, hooded wraith-like attire. The character should be wearing black and reddish-colored armor with a mix of sci-fi and fantasy elements. Incorporate heavy filmgrain, a grainy damaged photo aesthetic, and detailed textures. The image should have a Bioshock-inspired atmosphere, with a focus on the character's tyrannical presence. Integrate elements of the Doctor Who series and Xenomorph aliens, while maintaining a fantasy setting. The image should be reminiscent of the works of Eamon Everall, Greg Rutkowski, and Toni Villeneuve, with a focus on beautiful lighting and a hyper-detailed, high-contrast aesthetic.hd,hq,micro details,lifelike details,golden ratio
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Create a highly detailed, 8K digital painting of a vase containing a Japanese demon flower inspired by Doom Eternal and Evil Smile Company. The flower should be surrounded by black vines growing out of a giant rose, with a Shoggoth and Lolth in the full-body style of Banpresto. Incorporate dramatic red scary lighting and lifelike details, adhering to the golden ratio and micro details. The artwork should be in the style of Artgerm, Greg Rutkowski, and Alphonse Mucha, with a focus on smooth, sharp focus and hyper-realistic details. Inspired by the works of Jerry Eisenberg and Loish, with a Native American flair and cinematic feel. Aim for a seductive and cool lighting effect, with post-processing and Octane render.
    Create a highly detailed, 8K resolution image of a Meatpunk mecha standing on a Cursed Dollhouse, adopting a dramatic gun-wielding pose. Ensure the image is in a white, blue, gold, and black color scheme, with a focus on golden ratio composition and perfectly symmetrical framing. The mecha should be imposingly tall, with a tool belt and light blue accents, set against a backdrop that evokes a sense of discord. Incorporate intricate, lifelike details throughout, with a mix of photographic realism and artistic hyperrealism inspired by modern anime art. The image should have a cinematic feel, with studio lighting, a shallow depth of field, and neon highlights.
    A , highly detailed illustration of the top half of a male cyborg's body, set against a vibrant, abstract 'Chaos Field' background with micronauts. The cyborg's face should feature symmetrical, chrome accents, with a reptilian, emaciated appearance. The artwork should blend cybernetic and reptilian elements, incorporating metallic accents in white and teal, reminiscent of Giorgetto Giugiaro's design style. The piece should be created in a filmic, high-definition style, with lifelike details, smooth textures, and a clear, sharp focus. The composition should adhere to the golden ratio, creating a visually alluring and fine art-inspired masterpiece. Target style: a fusion of John Platt's and Weta Disney Pixar's aesthetics, with a strong emphasis on digital painting and micro details.
    Create a highly detailed, cinematic concept art piece of a Cyber Harpie standing on a Venom Swamp, with sleek, glowing armor and tubes fused with its body, inspired by the styles of Greg Rutkowski, Ilya Kuvshinov, and Pascal Blanche. Incorporate a spaceman standing in the background, looking at the Harpie. Utilize a color palette of three main colors, with a focus on golden ratio and subsurface scattering. Achieve a lifelike, photorealistic quality with clear textures and shadows. The final piece should be in 8K resolution, with a cinematic composition and dramatic lighting. Ensure the character's design is reminiscent of a superhero model, with a mix of android and cyborg elements. Incorporate space jellyfish elements and a glowing aura surrounding the Harpie. The artwork should be created using a combination of Maya, Blender, and Photoshop, with an Octane render. The overall atmosphere should be dark sci-fi, with a sense of utopia, and should be trending on Artstation.
    Create a highly detailed, lifelike image of a toy robot with a half-male and half-tiger appearance, inspired by filmation style, with a predominantly blue and pink color scheme. The robot should be made of baked beans and have a full-body sprite with visible wires and cables. The background should be a galaxy scene with cinematic lighting, and the overall aesthetic should be reminiscent of Alphonse Mucha and Giger's styles. The image should be in 8K resolution, with a golden ratio composition, and feature micro details and ornate elements. The desired style is dreamwave,
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    Create a highly detailed digital painting of a blue space marine Warhammer standing on top of a junk factory, inspired by Samuel F. B. Morse's style, with a focus on realism and ultra-detailed micro details, incorporating the golden ratio, mandelbrot fractal, and volumetrics. The space marine should have large blue engines and hinged titanium legs, with a sense of crusade and triple six symbolism. The background should be a junk factory with a sense of realism and detail. The painting should be rendered in 8k resolution with an octane render, and have a sense of hypermaximalism, with a focus on character modeling and concept art. The final output should be in HD and HQ, with a sense of realism and lifelike details.
    Create a highly detailed, lifelike image of a toy robot with a half-male and half-tiger appearance, inspired by filmation style, with a predominantly blue and pink color scheme. The robot should be made of baked beans and have a full-body sprite with visible wires and cables. The background should be a galaxy scene with cinematic lighting, and the overall aesthetic should be reminiscent of Alphonse Mucha and Giger's styles. The image should be in 8K resolution, with a golden ratio composition, and feature micro details and ornate elements. The desired style is dreamwave,
    Create a highly detailed, 8K resolution, photorealistic digital artwork of an epic robot, inspired by the dynamic proportions and aesthetics of Bandai models, with a full white beard and curvy build, posed on a table. The robot should have human arms and be surrounded by a Deep-Space Cruiser IX background, with a plane in space visible through a window or screen. Incorporate elements reminiscent of Gu Hongzhong's style, with a cute goose possibly integrated into the design or surroundings. The scene should include warp lightning and exhibit lifelike details, adhering to the golden ratio principle. Employ advanced rendering techniques, including volumetric lighting and vignette effects, to achieve a cinematic look. The artwork should be rendered in a style that pays homage to Ohara Koson's work, with a focus on clarity, good lighting, and micro details. The final piece should be visually stunning, coherent, and trending-worthy on platforms like ArtStation.
    Create a vivid, high-detailed, and elegant digital painting of a Decopunk robot, inspired by the works of Matt Stewart, Simon Stalenhag, and Artgerm. Incorporate a cyberpunk cat element reminiscent of D&D fantasy and Hearthstone's art style. The scene is set in a dramatic, yellow, navy, teal, black, and gold environment with a sandstorm and a spike pit, blending cybertruck and gelatinous symmetrical elements. Use warm, saturated colors and achieve a sunburst effect with tonemapping. Emulate the 90's aesthetic with intricate and lifelike details, aiming for a hyperrealistic outcome. Output must be in 4K resolution.
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
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