scenery style, A lone knight, his armor a grotesque parody of a once- noble order, now twisted and fused with thorns and bone, kneels at the edge of a bottomless chasm. A blood- red sky, illuminated by the flickering flames of a distant, burning city, casts a hellish glow across the scene. From the abyss below, a multitude of skeletal hands reach up towards the knight, their bony fingers grasping, their touch promising not salvation but an eternity of suffering. Digital art, dark fantasy, hyperrealistic, cinematic lighting, inspired by the works of Zdzisław Beksiński and Guillermo del Toro's Pan's Labyrinth. Psychological horror, body horror, Lovecraftian, despair, sacrifice, inevitable doom. The chasm's edge is littered with the decaying banners and broken weapons of fallen heroes, a testament to the countless souls claimed by the abyss. The knight's posture should convey both exhaustion and a dreadful acceptance of his fate, his body a canvas of pain and twisted transformation. The color palette should be dominated by deep reds, blacks, and browns, with the only source of light emanating from the burning city above and the faint, ethereal glow of the abyss itself. Use sharp, dramatic lighting to emphasize the knight's isolation and the sheer scale of the chasm, its depths disappearing into an impenetrable darkness. Focus on the overwhelming atmosphere of despair and the grotesque beauty of the knight's transformation