More prompts from makeitdoubleplz

    Volcanic hotel using lava as an architectural element: Walls made from solidified lava and glass, shielding the structure from harsh external conditions; a large terrace overlooking an active volcano; fireproof materials and organic shapes harmonizing with the surrounding terrain. Style of 2000s photography, Lumix DMC-TZ1EE.
    a man walks down the street with a large number "199" shaved on the back of his head, focus on the number "199" on the back of his head
    In a whimsical setting, a unique creature combines the playful features of a minion and the eight-legged form of a spider. The top half resembles a classic minion, complete with its signature round body, cheerful expression, and ((multiple large eyes resembling a spired with eight symmetrical positioned eyes))  that shine with mischief. Below, the creature has long, spindly ((yellow rounded spider legs)), all in the same vibrant yellow as its body, creating a cohesive and amusing look. The background features a quirky lair filled with oversized, colorful props like giant bananas and cartoonish furniture, enhancing the fun and lively atmosphere. The hybrid creature scuttles playfully across the scene, blending the mischievous spirit of a minion with the charm of a spider, making it a delightfully unusual sight in this playful world.
    Volcanic hotel using lava as an architectural element: Walls made from solidified lava and glass, shielding the structure from harsh external conditions; a large terrace overlooking an active volcano; fireproof materials and organic shapes harmonizing with the surrounding terrain. Style of 2000s photography, Lumix DMC-TZ1EE.
    A floating microplanet shows a crowded urban neighborhood, its surface a tightly packed sphere of concrete and brick buildings. Graffiti covers the walls, while narrow streets twist around the planet, congested with yellow taxis and cluttered with garbage bags. From every angle, fire escapes dangle precariously, and utility poles lean over the crumbling sidewalks. The scene feels like a gritty, compressed slice of city life, where every detail is squashed together on this small, hovering orb. Dusty air swirls around, enhancing the dense, chaotic energy of this urban microplanet.
    In the heart of a desolate, mist-covered canyon, a rainbow-colored waterfall flows eerily in silence. The vibrant hues of the water clash starkly with the jagged, lifeless gray rocks that surround it. The colored river snakes through the barren, rocky terrain, cutting through the cold, monochrome landscape like a vivid, unnatural streak of life in an otherwise dead world.
    A grotesque (Xbox controller) built from living flesh and sinew, with its joysticks resembling twitching, pulsating arteries. The handles are clusters of jagged, exposed bone, fused together by sinewy tendons and covered with stretched, decaying skin. The buttons pulse faintly, connected by strands of raw nerves, while blood vessels snake across the surface, leaking dark fluid. The entire controller looks as if it’s about to spring to life, a nightmarish fusion of flesh, bone, and twisted tissue.
    A worn-out book sits on a rustic wooden table, its cover crafted to look like a real, half-open basement door. The door appears slightly ajar, revealing cold stone steps leading down into a pitch-black abyss. The edge of the door has rusted hinges and chipped paint, while faint light spills out from the gaps around the door, casting soft shadows. At the bottom of the stairs, a terrifying, otherworldly occult creature stares up from the darkness with nearly visible glowing gaze. The staircase looks so real, you almost expect to hear the creak of wood or feel a draft coming from below, as if the basement actually exists inside the book.
    This nightmarish weapon is crafted from living flesh and distorted bone, its barrel a pulsating artery, intertwined with sinewy tendons and held together by grotesque patches of stretched skin. The grip is a cluster of jagged, claw-like fingers, each bone exposed and glistening with fresh blood, while the stock is a twisted spinal column, pulsating with a sickly glow, connected by strands of exposed nerves that twitch faintly. Blood vessels run along the weapon’s surface, oozing dark, thick fluid, as the entire creation appears to be on the verge of writhing to life, a horrific amalgamation of flesh, bones, and decaying tissue.
    A sinister spider hangs ominously from the ceiling as a lamp, its body crafted with a glowing bulbous abdomen that radiates an eerie light glowing spider body. The spider's long, spindly legs gracefully extend downward, casting unsettling shadows on the walls. This unsettling design creates an atmosphere of suspense and intrigue, transforming any space into a chilling yet captivating environment. Gothic vibe, dramatic lighting, intricate details.
    In a surreal, spider-themed world reminiscent of a classic Mario level, Mario appears transformed—his iconic mustache and red cap sit atop a large, cheerful head, but instead of a body, eight spindly spider legs extend from beneath him. The landscape is a whimsical blend of webbed platforms, mushroom-shaped cocoons, and vine-like webs stretching between towering spider trees. Mario scurries across the silk roads, bouncing over gaps and friendly, fluffy spider-enemies, collecting shiny web coins that hang suspended in delicate strands. The atmosphere is light-hearted, the webs gleaming with soft, rainbow hues as Mario's spider form navigates the intricate labyrinth of webs with ease, bringing his trademark charm to this new, arachnid adventure.
    (analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality) 
Amidst a bustling street filled with people hurrying about their daily lives, a hooded figure stands out dramatically. Its face is completely obscured by the blinding neon word "RAGE," which flickers violently with visual glitches, distorting the very fabric of reality around it. The chaotic, glitch-ridden 2D vector flames erupt behind the figure, roaring in anime style, repeatedly fracturing and reforming with digital distortions. Lightning strikes pierce through the flames, glitching and flickering unnaturally as it illuminates the surroundings. The figure's entire form appears unstable, shifting with glitching pixels and visual tears, contributing to an overwhelming sense of barely-contained fury. The contrast of the serene city life and the electric chaos of this moment creates a surreal atmosphere, amplifying the intense eruption of rage that pulsates through the scene, making passersby pause and stare in bewilderment.(analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality)
    Volcanic hotel using lava as an architectural element: Walls made from solidified lava and glass, shielding the structure from harsh external conditions; a large terrace overlooking an active volcano; fireproof materials and organic shapes harmonizing with the surrounding terrain. Style of 2000s photography, Lumix DMC-TZ1EE.
    A worn-out book sits on a rustic wooden table, its cover crafted to look like a real, half-open basement door. The door appears slightly ajar, revealing cold stone steps leading down into a pitch-black abyss. The edge of the door has rusted hinges and chipped paint, while faint light spills out from the gaps around the door, casting soft shadows. The staircase looks so real, you almost expect to hear the creak of wood or feel a draft coming from below, as if the basement actually exists inside the book.
    Very dark night, low quality CCTV footage captured of 

a person in a cute strawberry role play costume holding working chainsaw with electrical sparkles ,strawberry-man with a chainsaw running for a group of shop mall visitors running for their lives , falling goods, dramatic attention-grabbing composition taken on a security camera with timestamp and current date


. Low quality noisy VHS screengrab, eerie whimsical strange weird madness found footage, blurred, blurry, oversaturated, low quality, low dimension, color bleeding, bad contrast, strong grain, chromatic abberation, 1988, darkness, dark, eerie, creepy, horror, noise.
    Kim Jong-un and his most trusted generals have formed a tight circle around the towering strategic missile, completely covered in soft pink fur. Despite its plush, almost toy-like appearance, the missile stands as a symbol of military might, a formidable weapon ready for launch. The generals, rigid and disciplined, examine its furry surface with seriousness, the softness of the missile only heightening the surreal nature of their task. The warhead, still unmistakably a deadly force, looms over them as they contemplate its power.
     An old roller coaster where the track has collapsed, leaving the cars dangling precariously over a deep pit. Inside each car, skeletal hands grip the rails, as if trying to hold on. The pit below is filled with a thick, swirling mist, and the air is filled with the sound of distant, echoing screams.
    Surrounded by towering stacks of beer cans, an eccentric collector sits in a tiny, suffocating room filled from floor to ceiling with cans of every shape, size, and era. The space is consumed by an overwhelming variety of designs—rusty vintage cans, limited editions, and bright, new ones—all crammed together in a chaotic, claustrophobic maze. The smell of stale beer lingers in the air, adding to the oppressive feel of a room overwhelmed by decades of hoarding. The clutter of cans leaves barely enough room to move, their metallic surfaces glinting coldly under the dim light, like forgotten relics pressing down on the room.
    (analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality) 

A side-scrolling Mario game level made entirely from lumpy, handcrafted clay. The pixelated 8-bit world has been transformed into squishy, uneven textures, with every element—from the ground to the iconic question blocks—sculpted from multicolored clay. Mario, also crafted from clay, stands awkwardly at the beginning of the level, his rounded limbs and uneven mustache giving him a playful, clumsy look. The pipes, coins, and Goombas are similarly rough and imperfect, adding to the charm of the scene. The game’s interface is visible, with a classic score counter at the top left, “MARIO” written in blocky letters, along with a coin count and timer ticking down in the right-hand corner. The whole level has an endearing, low-quality feel, blending the nostalgic pixel art with the tactile, squishy texture of clay animation.

(analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality)
    Eyeballhead person superman sit indoors of mcdonalds restaurant, holding a hamburger leaning it to an eyeball as eating it
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