null void sky using

    <lora:flux_realism_lora:1>, A surreal image of the haunted carnival from "Terrifier," floating on a decaying, fragmented island suspended in a dark, chaotic void. The carnival's eerie, dilapidated attractions, including the twisted funhouse mirrors and rusting rides, are distorted and fragmented, with their structures warped and contorted as if caught in a perpetual state of decay. The island’s roots, composed of tangled circus tents and broken, twisted metal, extend downward into the swirling darkness below. The sky above is a nightmarish blend of deep reds and purples, with swirling, ominous clouds and flickering, malevolent lights casting an unsettling glow over the scene. Ghostly figures and sinister, shadowy shapes float through the air, enhancing the atmosphere of horror and dread. The overall effect is one of intense, grotesque terror, capturing the film’s themes of sadistic horror and surreal nightmare. Light and shadow are used to amplify the disorienting and macabre qualities of the carnival, with stark contrasts and unsettling flickers creating a deeply immersive and disturbing vision. The composition is both eerie and captivating, drawing viewers into a nightmarish carnival where the familiar becomes horrifyingly surreal.
    A vast, desolate desert stretches endlessly, where the golden sands shimmer with an almost unnatural glow under a haunting, clouded sky. The landscape is shaped by the relentless winds, which whip up shifting dunes that form and collapse in a mesmerizing yet unsettling rhythm. The sand feels alive, as though it holds secrets buried deep within, pulsating with subtle patterns that seem to trace forgotten paths. A spectral fog clings to the sand, swirling in an eerie dance, while ethereal, vaporous tendrils of mist rise from the ground, curling and dissipating in mid-air. The atmosphere is thick with a supernatural presence, the silence broken only by the soft, mournful sound of wind shifting over the vast expanse.
In the center of this arid wasteland stands an ancient ruin, half-buried in sand. Weathered, cracked stone columns jut from the earth like skeletal remains of a forgotten civilization, their surfaces etched with strange symbols and runes that faintly glow, casting ghostly light through the fog. The remnants of once-grand structures are twisted and crumbled, lost to time and the harsh elements, yet they seem to carry an unspoken weight, a dark memory of some long-forgotten ritual or battle. Where the sand has worn away, jagged, metallic fragments, half-rusted and glinting in the dim light, are exposed—suggesting that this was once a place of both ancient magic and advanced technology.
At the heart of this eerie, sunless wasteland, a lone figure draped in dark, tattered robes stands still, watching the horizon with vacant, ghostly eyes. The figure’s form is ethereal, almost translucent, blending with the sand yet standing distinct amidst the decay. There is something haunting about her presence; the hollow expression on her face tells of countless ages spent wandering this forsaken world, a prisoner to its secrets. Her long, flowing hair, now tangled and entwined with sand and wind, seems almost to move with a life of its own, caught between the physical world and some intangible realm beyond. Her robes, tattered and torn, are interwoven with strange, glowing threads, like the last remnants of a forgotten power. As the fog swirls around her, the sands seem to shift, and the very ground beneath her feet groans with a low, mournful sound, as if the desert itself is alive.
Above, the sky is a dull, sickly color, its vast emptiness stretching without end. The air is thick, oppressive, with no sign of a rising sun, only the faintest glow from an unseen moon casting distorted shadows across the sand. The atmosphere is laden with the scent of decay and dust, every inch of the landscape feeling untouched, frozen in time by an unseen force. Strange, dark shapes move faintly in the distance, barely visible through the swirling fog—silent and haunting, their movements just outside the realm of the known, as if watching, waiting for something.
The desert is alive with an uncanny, unsettling energy. The ground pulses faintly, the rhythm of the sands and mist creating a strange, hypnotic melody. The eeriness of the atmosphere heightens as time feels stretched and fragmented, like an endless loop that spirals into the void. This is a place forgotten by all but the wind, where time and memory are fractured and lost, and where the boundary between life and death, reality and the supernatural, is thin and fragile.
Captured in a hyper-realistic style, the scene exudes the cold, haunting beauty of an untouched, forgotten world, with intricate textures of sand, stone, and mist. Every detail—from the glowing symbols on the ruined columns to the eerie, distorted shadows cast by the figure—is designed to evoke a deep sense of mystery and unease. The scene’s mood is amplified by the use of the Sand and Eerie atmosphere Loras, with every element infused with a chilling, otherworldly presence that feels both dreamlike and unnervingly real.
ral-sand, ral-ertmsphr, aidmaMJ6.1
    <lora:flux_realism_lora:1>, A hyper-realistic Unreal Engine 5 scene of a fragmented, floating techno-fortress suspended above a dark, swirling abyss. The fortress features photorealistic metal structures and intricate machinery, creating a cold, sterile environment. Utilize Nanite geometry for ultra-detailed surfaces composed of interlocking metal plates, cables, and towering spires. Implement Lumen global illumination to showcase glowing circuits and energy conduits running through every surface. Apply high-quality material instances for a mechanical, precise atmosphere, with subtle audio cues of machinery hum and electrical sparks. Use Niagara particle systems for the disintegrating edges of the fortress, creating a cloud of digital particles fading into the darkness below.
In the foreground, render a close-up view of Ultron's back using high-poly character models and advanced shaders. Capture the sleek, menacing design of his metallic body with a cold, silvery sheen. Utilize tessellation and displacement mapping for intricate mechanical details on his frame, seamlessly blending humanoid structure with advanced technology. Implement ray-traced reflections to showcase sharp angles and glowing red lines along his body contours. Position his angular head slightly tilted, suggesting calculation or surveillance. Model broad shoulders and powerful limbs with meticulous attention to detail. Animate one raised hand with fingers slightly splayed, emitting a faint red glow using volumetric lighting to hint at his immense power and control over the surrounding technology.
Create a dark void sky using volumetric fog and dynamic lighting, occasionally pierced by ray-traced digital lightning and the soft glow of distant energy sources. Utilize screen space reflections to cast this light onto Ultron's metallic surface, generating long, sharp shadows that emphasize his cold, inhuman nature. Implement high-quality ambient occlusion and contact shadows to enhance depth and complexity, highlighting the intricate details of Ultron's design and the advanced technology defining his existence.
Employ cinematic post-processing effects to achieve a cold, calculated power and relentless precision, capturing Ultron's essence within this surreal, technologically advanced landscape. Utilize color grading and bloom effects to emphasize glowing red lines and deep shadows, underscoring the stark, unforgiving nature of the environment and the figure. Frame the composition to focus on the fragmented, floating fortress, with Ultron's detailed depiction adding a sense of calculated menace and unstoppable force against the surreal, high-tech backdrop. Optimize the scene for high-end hardware to maintain 60+ FPS at 4K resolution with ray tracing enabled.
    In the style of ne0nfant4sy, create a digital head closeup of a faceless nun, drawn entirely using iridescent dots and lines. The focus is on a female figure, her face hidden beneath a black, tight cloth, giving her an ethereal and mysterious presence. Her neon nun’s clothing glows with vivid hues of toxic electric pink, acidic green, and radioactive blue, each line meticulously crafted with luminous dots. Behind her, a surreal neon sky is drawn in a dazzling array of toxic colors, including fluorescent orange, toxic yellow, and glowing purple, all composed of dots and lines, creating a dreamlike backdrop. The overall composition is an intricate blend of abstract and futuristic elements, with the iridescent patterns illuminating the dark void of her concealed face, exuding an eerie yet captivating visual.

      FLUX

    • Dev - flux_dev.safetensors