null the infected

    world of warcraft, Visualize Prince Arthas standing in front of the gates of Stratholme, clad in his shining silver and gold armor, his expression cold and determined. His legendary sword, Frostmourne, glows faintly in his hand, reflecting the darkening sky overhead. Before him, frightened citizens and city guards plead for mercy, but his gaze is fixed on the task ahead—purging the city of the infected. The cobbled streets of Stratholme stretch before him, with buildings aflame in the distance as the culling begins. His soldiers, battle-ready, wait behind him, their faces set with grim determination.
    Photorealistic Closeup Portrait of a glitching spectral entity, flickering erratically between existence and oblivion, but the true horror lies in the weapon it wields. The figure clutches an otherworldly, translucent red blade—an abomination of tortured souls, fused into a single, writhing form. The sword pulses with unnatural energy, its surface shifting like liquid glass, distorted faces screaming silently from within. Their expressions twist in agony as if trapped in an endless cycle of torment, each flicker revealing new horrors buried in the weapon’s cursed essence.
The blade distorts reality itself, its edges unstable, phasing in and out like corrupted data, leaving behind glitching afterimages of itself. It emits a sickly neon-red glow, staining the surrounding darkness with malevolent light. Where the sword moves, the air fractures with crackling distortions, neon veins of corruption spreading outward like a digital virus infecting the world around it.
The spectral figure wielding it remains a hazy, high-translucent ghost, barely holding form—flickering with cyan and magenta glitches, its ancient, corroded armor appearing in brief bursts before dissolving into neon static. But the blade remains solid, real, and insatiably hungry. The atmosphere is saturated with shifting hues of deep crimson and pulsating violet, a nightmarish digital phantasm trapped between dimensions, forever bound to the cursed blade. R3alisticF
    The Celestial Plague – When the Divine Decays
"A holy city is infected with a sickness that spreads through faith alone. The devoted grow extra eyes in their palms, their prayers warping into unreadable symbols. Statues weep thick, black ichor, and the great bell of the high temple tolls endlessly, though it was destroyed centuries ago. The sky above has turned into an eye-riddled vortex, watching, waiting. Those who stare too long begin to hear voices… their own voices, answering prayers they never spoke."
    Well-visualised Birch Porn Photography of a high performance Fall of the Hammer fiat multipla.  Garage Egyptian: Photograph the [The Burj Khalifa|X-Wing] in a Hard, Dwarven Murphy bed setting. Position the tuner Epimetheus in Nutty, Sephardic clothing, with the garage’s raw textures and the car’s custom features creating an ambient light contrast. Use [Good|Infected], directional lighting to emphasize the Edo Period aesthetic.
    Photorealistic Closeup Portrait of a glitching spectral entity, flickering erratically between existence and oblivion, but the true horror lies in the weapon it wields. The figure clutches an otherworldly, translucent red blade—an abomination of tortured souls, fused into a single, writhing form. The sword pulses with unnatural energy, its surface shifting like liquid glass, distorted faces screaming silently from within. Their expressions twist in agony as if trapped in an endless cycle of torment, each flicker revealing new horrors buried in the weapon’s cursed essence.
The blade distorts reality itself, its edges unstable, phasing in and out like corrupted data, leaving behind glitching afterimages of itself. It emits a sickly neon-red glow, staining the surrounding darkness with malevolent light. Where the sword moves, the air fractures with crackling distortions, neon veins of corruption spreading outward like a digital virus infecting the world around it.
The spectral figure wielding it remains a hazy, high-translucent ghost, barely holding form—flickering with cyan and magenta glitches, its ancient, corroded armor appearing in brief bursts before dissolving into neon static. But the blade remains solid, real, and insatiably hungry. The atmosphere is saturated with shifting hues of deep crimson and pulsating violet, a nightmarish digital phantasm trapped between dimensions, forever bound to the cursed blade. R3alisticF
    (cinematic atmosphere, dark sci-fi movie scene, arthouse film, hazey atmosphere, dark, nighttime, dark shadows, realistic sci-fi, occult, demonic, ominous), (dynamic closeup perspective, zoomed in), a tall demonic entity made out of melting red latex with horns, a white room, climbing out of a monitor, crawling out of a monitor, demonic face on computer screens, red computer screens infected with digital virus, server room, server racks, ritual summoning circles made out of Computer-Monitors, cables hanging from the ceiling, wires, cables, monitors, ((Red Computer Screens, Red alert, digital virus)), (((sparks, explosions, monitors exploding, sparks flying, many sparks)))
    Abstract expressionist-surrealist-futurist fusion of "absolute power corrupts absolutely," without human figures. In the foreground: a massive, crystalline pyramid, covered in shattered mirrors, warps reality as its blurred edges twist and distort. Tendrils of corruption, toxic neon green and oily black, seep from the base, infecting the landscape.
Background: a fluid, morphing cityscape of unstable buildings that twist and melt. The sky is a violent swirl of crimson and electric blue, streaked with tarnished gold.
At the center: a pulsating energy orb, representing power, absorbs everything around it. Laws, constitutions, and moral codes disintegrate as they’re drawn in, symbolizing their destruction.
Ethereal light from the orb casts prismatic shadows, bending and refracting off the pyramid’s mirrored surface, creating disorienting patterns.
Bold, chaotic brushstrokes capture the background, while precise geometric patterns define the pyramid. Drip painting technique brings visceral texture to the corruption tendrils.
The color palette mixes deep purples, toxic greens, electric blues, and tarnished golds, with flashes of warning red and sterile white for contrast.
Abstract symbols (currency, religious icons, flags) spiral into the orb, losing form and meaning, alongside shards of broken ideals and shattered dreams. Subtle representations of eroding ethics, twisted truths, and corrupted systems appear throughout, creating a visually striking, thought-provoking.
    style of Stephen Gammell, oil paints, black and white, swamp, shadowy creatures, dripping, infected, evil, wooden tail
    Comic book style, digital art, epic design, battle damaged and rusted android infected by fungus, cordyceps stalk erupting from the head, fungal flesh infecting the joints, clouds of spores, apocalyptic background, ruined skyscraper city covered in fungus, fields of mushroom infected skulls littering the ground
    Abstract expressionist-surrealist-futurist fusion of "absolute power corrupts absolutely," without human figures. In the foreground: a massive, crystalline pyramid, covered in shattered mirrors, warps reality as its blurred edges twist and distort. Tendrils of corruption, toxic neon green and oily black, seep from the base, infecting the landscape.
Background: a fluid, morphing cityscape of unstable buildings that twist and melt. The sky is a violent swirl of crimson and electric blue, streaked with tarnished gold.
At the center: a pulsating energy orb, representing power, absorbs everything around it. Laws, constitutions, and moral codes disintegrate as they’re drawn in, symbolizing their destruction.
Ethereal light from the orb casts prismatic shadows, bending and refracting off the pyramid’s mirrored surface, creating disorienting patterns.
Bold, chaotic brushstrokes capture the background, while precise geometric patterns define the pyramid. Drip painting technique brings visceral texture to the corruption tendrils.
The color palette mixes deep purples, toxic greens, electric blues, and tarnished golds, with flashes of warning red and sterile white for contrast.
Abstract symbols (currency, religious icons, flags) spiral into the orb, losing form and meaning, alongside shards of broken ideals and shattered dreams. Subtle representations of eroding ethics, twisted truths, and corrupted systems appear throughout, creating a visually striking, thought-provoking.
    world of warcraft, ultrarealism, real life, 
Jaina Proudmoore stands on the outskirts of Stratholme, her heart heavy with despair. She gazes upon the burning city, her staff held loosely in one hand as she struggles with the decision to leave Arthas behind. The orange glow of the flames reflects in her tear-filled eyes as she turns away from the culling. Her robes billow in the wind, and behind her, a portal begins to open, shimmering with magical energy. In the distance, Arthas and his men are still visible, silhouetted against the flames, cutting down infected citizens. Jaina’s sorrow and guilt are palpable, with the devastation of Stratholme stretching out before her.
    A surreal and unsettling scene of Hello Kitty zombies dancing in a dark cemetery at night, inspired by the Halloween franchise, The iconic Hello Kitty design is reimagined as rotting flesh and swollen eyes, with skeletal limbs and glowing green eyes, They dance a macabre waltz around headstones, their smiles dripping with infectious gore, The background is filled with fog and eerie lights that flicker on and off, creating a disorienting atmosphere, Use a dark, desaturated palette with splashes of green and purple to highlight the zombies’ infected features, The composition should create a sense of movement and tension, with the zombies swaying their bodies in a disturbing rhythm, **Cameras:** Canon EOS 5D Mark IV, Sony Alpha 1, **Image Platforms:** ArtStation, DeviantArt, **Spaces:** SyFy Channel's 'Watts'Lab,' H,P, Lovecraft's 'Call of Cthulhu' illustrations, **Animes:** Hello Kitty, Zombie Land, Attack on Titan, **Realistic Movies:** The Walking Dead, 28 Days Later, World War Z, **Technical Showcases:** SIGGRAPH, Game Developers Conference, , (&:0)
    A sprawling metropolis crumbles under the relentless assault of a shimmering tide of nanomachines, their microscopic forms coalescing into writhing, metallic tendrils that snake through streets and climb skyscrapers. Fractalized patterns of circuitry consume once-proud structures, transforming glass and steel into alien architectures that pulse with eerie, electric life. The sky above is a roiling mass of dark clouds, shot through with veins of silver that mirror the infection below. In the foreground, desperate figures flee, their forms partially consumed by the advancing swarm, leaving behind trails of disintegrating pixels. Shafts of sickly green light pierce the gloom, casting long shadows and highlighting the surreal transformation of the urban landscape. The horizon is a jagged line of half-dissolved buildings, their silhouettes barely recognizable as the nanomachines reshape reality itself. A haunting sense of inevitability permeates the scene, the last gasp of human civilization drowned out by the silent, inexorable march of a new, post-human era. Hyper-detailed macro shots blend seamlessly with vast, cinematic vistas, creating a dizzying sense of scale that emphasizes the overwhelming nature of the nanomachine apocalypse.
    In the heart of a dark Wonderland, where saturated colors have faded into ominous shadows, the Clockmaker, an enigmatic figure with a face hidden behind an antique silver mask, has lost his control over time. The clocks, now infected by a temporal poison, spin erratically, disintegrating reality itself.
The inhabitants of this realm, distorted and chaos-maddened creatures, face an eternity of madness and despair. The Queen of Hearts, more feared than ever, has established a reign of terror in which loyalty is paid with life. Just a group of rebels,
Led by a mysterious figure who seems to remember a forgotten past, he can challenge the Queen's reign and restore balance. But, in a place where nothing is as it seems, even allies can be enemies in disguise. <lora:FluxDFaeTasticDetails:0.3>  <lora:sxz-Dark-Fantasy-v2-Flux:1>
    A hauntingly beautiful woman stands at the intersection of organic life and biomechanical horror, her form partially consumed and transformed by the nightmarish biomechanical designs of H.R. Giger. Her once-human body is now a fusion of flesh and machine, blending seamlessly into the grotesque yet mesmerizing world around her. Half of her face retains its delicate human features—smooth skin, high cheekbones, and piercing eyes that reflect both terror and acceptance—while the other half has been overtaken by biomechanical tendrils, ribbed structures, and pulsating veins of glowing fluid.

Her body is a living canvas of transformation:

One arm remains soft and feminine, fingers adorned with subtle jewelry or faint tattoos, while the other is encased in sleek, segmented biomechanical plating, ending in claw-like digits.
Her torso transitions from smooth curves to an intricate lattice of biomechanical ribs, tubes, and gears, some sections revealing glimpses of exposed organs fused with metallic components.
Her legs are partially skeletal, with elongated bone-like structures interwoven with sinewy cables and glowing conduits that pulse faintly with an eerie blue-green light.
Her hair flows unnaturally, as if caught in an invisible wind, strands morphing midway into thin metallic wires or writhing organic tendrils.
The biomechanical world envelops her completely:

Towering walls rise behind her, their surfaces covered in phallic protrusions, ribbed patterns, and writhing biomechanical forms that seem alive, shifting imperceptibly under the dim light.
The ground beneath her feet is a labyrinth of biomechanical machinery—pulsating sacs, twisting pipes, and jagged edges—all bathed in the cold glow of bioluminescent fluids leaking from unseen sources.
In the distance, massive biomechanical spires pierce the horizon, their shapes resembling alien creatures frozen mid-motion, exuding both majesty and dread.
A "biomechanical sunset" looms overhead, where the sky itself appears infected—a swirling mass of dark clouds streaked with veins of glowing green, purple, and sickly yellow light, casting unnatural shadows across the landscape.
Key details:

Dominant colors: Stark contrasts between pale human skin tones and the cold metallic sheen of biomechanics; glowing hues of blue, green, and amber emanate from tubes and veins, creating a sense of constant movement.
Lighting: Harsh, directional lighting creates deep shadows that accentuate the biomechanical textures, while softer ambient glows highlight the organic elements still clinging to her humanity.
Textures abound—the smoothness of her remaining human skin juxtaposed against the rough, industrial feel of biomechanical plates, the slick wetness of leaking fluids, and the porous quality of decaying organic matter.
Environmental effects include steam rising from cracks in the ground, faint echoes of mechanical whirring and hissing sounds implied through visual cues like vibrating tubes and dripping liquids.
Art style suggestions: Hyper-detailed surrealism inspired by H.R. Giger's signature biomechanical aesthetic, combining elements of horror, science fiction, and eroticism. Think of works like those seen in Alien or Giger’s personal artbooks, where every surface feels alive and oppressive. The composition should emphasize verticality and claustrophobia, drawing viewers into the unsettling intimacy of her transformation.

Mood elements:

Overwhelming feelings of fascination and revulsion permeate the scene, evoking both awe at the intricacy of the biomechanical design and discomfort at the loss of humanity.
The juxtaposition of beauty and horror creates a visceral tension, leaving the viewer unsure whether they are witnessing salvation or damnation.
Subtle storytelling cues—such as fragmented memories etched into the biomechanical walls, faint outlines of human faces screaming silently within the machinery, or droplets of blood mixing with glowing fluids—hint at a tragic backstory of assimilation and despair.
Keywords for best results: Biomechanical Woman, H.R. Giger Style, Alien Aesthetic, Grotesque Beauty, Surreal Transformation, Organic Horror, Industrial Design, Ethereal Glow, Nightmarish Landscape, Fusion of Flesh and Machine.
    1 short penguin hero, 1 Giant Mech, "David and Goliath-type scene", small heroic Penguin facing a Giant Mech monster, small Penguin hero vs Giant Mechanical monster, penguin vs Mech, facedown, dramatic, Golden Ratio, The smell of sulfur fills the air as a fire spell is cast.,short Penguin wearing full body cape, edge quality,perspective silhouette,8k,best quality,masterpiece,extremely detailed,rule of thirds,photorealistic,superb,HDR,high resolution,sharp focus,photorealistic rendering,extremely detailed description, Penguin like hero wearing a cape and a green triangular & forward pointing pointy hat, humanoid like penguin hero,Extremely high detail, heroic penguin with a green Peter Pan hat,solo,(The ground trembles as the spell takes effect.:1.3),(Byakugan, from Naruto:1.2),(green sclera:1.2),(surprised:1.2),Grabbing own wing / Wing hold, Turquoise color scheme, Dramatic light, scenery, ink, mountains, fire, ragemode,mecha,destruction, caped hero penguin,so_monsters,infect
    A colossal, biomechanical steam train hurtles across an endless, desolate landscape, its design a nightmarish fusion of metal, flesh, and machinery inspired by the surreal artistry of H.R. Giger. The train’s engine is a monstrous creation, with pistons that pulse like veins and smokestacks that exhale thick, black clouds of steam mixed with faint, glowing embers. Its surface is a labyrinth of twisted pipes, organic curves, and metallic plates that seem to shift and breathe as if alive. The wheels grind against the tracks with a deafening roar, sending sparks flying into the air like fiery insects.

The landscape it traverses is a vast, alien expanse—endless plains of cracked, blackened earth stretch to the horizon, dotted with jagged, skeletal structures that resemble the remains of long-dead creatures. The sky is a swirling mass of dark clouds, streaked with eerie green and purple hues, as if the heavens themselves are infected by the train’s madness. In the distance, strange, towering shapes loom, their forms indistinct but menacing, like silent guardians of this forsaken world.
    [The entire lyrics to Alone Infection (Faust's Theme from Guilty Gear Strive); Civitai doesn't like the s-word lol
:69]
    <lora:dvr-infected-flux:1> dvrnfctd, an infected insectoid crawling along the underside of a ruined transport vehicle, its carapace cracked open by the infection and replaced with soft fungal ridges that breathe slowly. Each leg has grown barbed hooks, scraping into the rusted metal. A central glowing gland sways beneath its abdomen, dripping bioluminescent fluid onto the floor
    world of warcraft, ultrarealism, real life, 
Jaina Proudmoore stands on the outskirts of Stratholme, her heart heavy with despair. She gazes upon the burning city, her staff held loosely in one hand as she struggles with the decision to leave Arthas behind. The orange glow of the flames reflects in her tear-filled eyes as she turns away from the culling. Her robes billow in the wind, and behind her, a portal begins to open, shimmering with magical energy. In the distance, Arthas and his men are still visible, silhouetted against the flames, cutting down infected citizens. Jaina’s sorrow and guilt are palpable, with the devastation of Stratholme stretching out before her.
    A terrifying 3D sculpture of Hello Kitty transformed into a vampire prowling through a cemetary at night, The iconic cat face has deep, jagged cuts and scars, with glowing vampire fang teeth protruding from its mouth, Dressed in a gothic black dress with Lady Gothic as inspiration, it's covered in jewels and decorations that appear to be decayed and infected, The background is a moonlit cemetary filled with headstones, with bats and other creepy creatures flying overhead, Use blending modes and adjustments in Photoshop to create a ghostly, haunted effect, with shadows that seem to emerge from the ground, Test the 3D model's responsiveness to user input, including its eerie gaze and clawing movements, , (&:0)
    world of warcraft, ultrarealism, real life, 
Jaina Proudmoore stands on the outskirts of Stratholme, her heart heavy with despair. She gazes upon the burning city, her staff held loosely in one hand as she struggles with the decision to leave Arthas behind. The orange glow of the flames reflects in her tear-filled eyes as she turns away from the culling. Her robes billow in the wind, and behind her, a portal begins to open, shimmering with magical energy. In the distance, Arthas and his men are still visible, silhouetted against the flames, cutting down infected citizens. Jaina’s sorrow and guilt are palpable, with the devastation of Stratholme stretching out before her.
    <lora:dvr-infected-flux:1> dvrnfctd, an infected amphibious beast dragging itself through shallow coolant runoff in a flooded maintenance bay. Its slick skin is torn with fungal bloom clusters that inflate and contract rhythmically. Its limbs are stretched and malformed, with claws replaced by branching tendrils that anchor briefly to submerged cables. The green water glows from below, reflecting off its fluid-filled sacs
    LEGO adventurers shrink down to microscopic size and journey inside a computer to defeat a virus infecting the digital world.
aidmamj6.1, aidmafluxpro1.1
    Closeup Portrait of a glitching spectral entity, flickering erratically between existence and oblivion, but the true horror lies in the weapon it wields. The figure clutches an otherworldly, translucent white-red blade—an abomination of tortured souls, fused into a single, writhing form. The sword pulses with unnatural energy, its surface shifting like liquid glass, distorted faces screaming silently from within. Their expressions twist in agony as if trapped in an endless cycle of torment, each flicker revealing new horrors buried in the weapon’s cursed essence. The blade distorts reality itself, its edges unstable, phasing in and out like corrupted data, leaving behind glitching afterimages of itself. It emits a cold, spectral white glow streaked with deep crimson, staining the surrounding darkness with an eerie, blood-tinged radiance. Where the sword moves, the air fractures with crackling distortions, veins of white and red corruption spreading outward like a digital virus infecting the world around it. The spectral figure wielding it remains a hazy, high-translucent ghost, barely holding form—flickering with pale white static and crimson glitches, its ancient, corroded armor appearing in brief bursts before dissolving into digital snow. But the blade remains solid, real, and insatiably hungry. The atmosphere is saturated with shifting hues of ashen white and deep, pulsing red, a nightmarish digital phantasm trapped between dimensions, forever bound to the cursed blade.
    dvrnfctd, an infected clippy with big eyes with crystalline fungal growths protruding from him like a crown of sharp coral, each node connected by red, vein-like tendrils that pulse with faint bioluminescence. His pupils are clouded
    <lora:dvr-infected-flux:1> dvrnfctd, an infected elderly man whose face is partially consumed by a crusted fungal bloom that stretches from his brow down to his jaw, pulsing slightly as if alive. One of his eyes glows faintly amber while the other remains human, wide with a frozen expression of disbelief. His veins are darkened, rising just under his paper-thin skin like roots beneath cracked soil
    A monstrous, hunched rat-like beast with patchy, diseased fur and multiple writhing tails fused together in a tangled knot. Its yellowed, cracked teeth are jagged and uneven, and its glowing, infected eyes ooze with dark bile. It clutches a rotten, pulsating heart covered in festering boils. The background is a decayed city overrun with vermin, the air thick with the sound of scratching and distant, whispering voices.
contrast, film grain, analog texture, natural light,  digital illustration, photorealistic.
    The Rotting Heavens – A Sky of Dying Gods
"The sky is a battlefield of fallen divinities—massive celestial corpses drift among the stars, their golden blood staining the void. Once-radiant halos flicker and shatter like broken glass, casting eerie light on a ruined city below. From the heavens, pieces of decayed god-flesh rain down, pulsating with dying whispers, infecting the land with divine madness. Those who touch them weep in tongues they do not know, their eyes filling with constellations that should not exist."

      FLUX

    • Dev - flux_dev.safetensors