null making Scrat appear

    (note - Souls healthbar overlay was added manually - prompting for it kinda sucked)

A dark fantasy scene in the style of a Dark Souls boss intro. The focus is a gigantic, massive Scrat (the saber-toothed squirrel from Ice Age), towering over a tiny knight. Scrat’s mouth is wide open as if it’s yelling, with drool dripping from his sharp teeth. His eyes are filled with rage, his body is hulking and menacing, and the scale is absurdly large, making him seem almost like a world-ending force.

The background is a decaying, gothic environment, with cracked stone pillars, twisted trees, and a blood-red sky, adding to the ominous atmosphere. The small knight stands in the center of the scene, facing the beast directly, sword and shield raised in defense. His armor is weathered, and his posture is tense, showing the determination to fight despite the overwhelming odds. The knight’s back is slightly arched, eyes fixed on Scrat, preparing for the impossible battle. Dramatic lighting casts long, shadowy contrasts, making Scrat appear even more monstrous and larger-than-life

      FLUX

    • Dev - flux_dev.safetensors